how to play zung jung mahjong rule

How to play Zung Jung.

Zung Jung is a relatively new rule set created by Alan Kwan at 2007. The official site is http://www.zj-mahjong.info. Compared to many variations of mahjong which have hundreds years of history, zung jung is really young. But Zung Jung is not much different from those old ones, it is an adjusted version of old ones for the purpose of simplification. For example, it has simplified the wind system compared to Riichi. It has no jokers etc. It keeps the basic game process and a clearly defined and easy computable scoreing system. This makes it easy to study by players from all background. I think that is why it is adopted by the world series of mahjong. Although simplified, zung jung keeps the essense of mahjong, the fun of offense to win and defence to stay safe.

To study zung jung, you need

  1. know the basic process of mahjong. You can read the posts in this forum, or watch others play etc.
  2. know the scoring and payoff system. it is fairly easy. read the score patterns in the official site and the payoff part. Below is copied from zung jung site for readers convenience.

The Patterns in Zung Jung There are a total of 44 patterns in 10 categories.

1.0 Trivial patterns

1.1 All Sequences (平和) : 5

The hand contains 4 sequences; no triplets/kong. (There are no other restrictions as to the eyes pair, single call, or concealed hand.)

1.2 Concealed Hand (門前清) : 5

A regular hand which is concealed, without melding any exposed sets before winning. Winning on discard is okay. Concealed kong are okay.

1.3 No Terminals (斷么九) : 5

The hand consists entirely of middle number tiles (2 to 8); no terminals or honors.

2.0 One-Suit patterns

2.1.1 Mixed One-Suit (混一色) : 40

The hand consists entirely of number tiles in one suit, plus honor tiles.

2.1.2 Pure One-Suit (清一色) : 80

The hand consists entirely of number tiles in one suit.

2.2 Nine Gates (九蓮寶燈) : 480

A 9-way call hand, with "1112345678999" in one suit in your hand, and winning on any one tile in the same suit.

3.0 Honor Tiles

3.1 Value Honor (番牌) : 10 per set

A triplet/kong of Seat Wind (your own Wind) or Dragons. Note: in Zung Jung the Prevailing Wind is not recognized.

3.2.1 Small Three Dragons (小三元) : 40

Two triplet/kong of Dragons, plus a pair of Dragons as the eyes. Example: 白 白 白﹐ 中 中 中﹐ 發 發(eyes) (This hand always includes two Dragon triplets, so it scores at least 40+10+10=60 points.)

3.2.2 Big Three Dragons (大三元) : 130

Three triplet/kong of Dragons. 白 白 白﹐ 發 發 發﹐ 中 中 中 (This hand always includes three Dragon triplets, so it scores at least 130+10+10+10=160 points.)

3.3.1 Small Three Winds (小三風) : 30

Two triplet/kong of Winds, plus a pair of Winds as the eyes. Example: 西 西 西﹐ 北 北 北﹐ 東 東(eyes)

3.3.2 Big Three Winds (大三風) : 120

Three triplet/kong of Winds. Example: 東 東 東﹐ 南 南 南﹐ 北 北 北

3.3.3 Small Four Winds (小四喜) : 320

Three triplet/kong of Winds, plus a pair of Winds as the eyes. Example: 東 東 東﹐ 西 西 西﹐ 北 北 北﹐ 南 南(eyes)

3.3.4 Big Four Winds (大四喜) : 400

Four triplet/kong of Winds. 東 東 東﹐ 南 南 南﹐ 西 西 西﹐ 北 北 北

3.4 All Honors (字一色) : 320

The hand consists entirely of honor tiles.

4.0 Triplets and Kong

4.1 All Triplets (對對和) : 30

The hand contains 4 set of triplets/kong; no sequences.

4.2.1 Two Concealed Triplets (二暗刻) : 5

The hand contains two concealed triplets/concealed kong.

4.2.2 Three Concealed Triplets (三暗刻) : 30

The hand contains three concealed triplets/concealed kong.

4.2.3 Four Concealed Triplets (四暗刻) : 125

The hand contains four concealed triplets/concealed kong.

4.3.1 One Kong (一槓) : 5

The hand contains one kong. (Irrespective of whether it is exposed or concealed; same below.)

4.3.2 Two Kong (二槓) : 20

The hand contains two kong.

4.3.3 Three Kong (三槓) : 120

The hand contains three kong.

4.3.4 Four Kong (四槓) : 480

The hand contains four kong.

5.0 Identical Sets

Identical sets are sets in the same suit in the same numbers. Obviously, only sequences can be identical.

5.1.1 Two Identical Sequences (一般高) : 10

Two sequences in the same suit in the same numbers. Example: 3筒 4筒 5筒﹐ 3筒 4筒 5筒

5.1.2 Two Identical Sequences Twice (兩般高) : 60

The hand contains two groups of "Two Identical Sequences". Example: 3筒 4筒 5筒﹐ 3筒 4筒 5筒﹐ 7萬 8萬 9萬﹐ 7萬 8萬 9萬

5.1.3 Three Identical Sequences (一色三同順) : 120

Three sequences in the same suit in the same numbers. Example: 3筒 4筒 5筒﹐ 3筒 4筒 5筒﹐ 3筒 4筒 5筒

5.1.4 Four Identical Sequences (一色四同順) : 480

Four sequences in the same suit in the same numbers. Example: 3筒 4筒 5筒﹐ 3筒 4筒 5筒﹐ 3筒 4筒 5筒﹐ 3筒 4筒 5筒

6.0 Similar Sets

Similar Sets are sets in the same numbers across 3 different suits. In Zung Jung, all 3 suits must be present; 2-suit patterns are not recognized.

6.1 Three Similar Sequences (三色同順) : 35

Three sequences in the same numbers across three different suits. Example: 3筒 4筒 5筒﹐ 3索 4索 5索﹐ 3萬 4萬 5萬

6.2.1 Small Three Similar Triplets (三色小同刻) : 30

Two triplets/kong in the same number in two different suits, and the eye pair in the same number in the third suit. Example: 4筒 4筒 4筒﹐ 4萬 4萬 4萬﹐ 4索 4索(eye)

6.2.2 Three Similar Triplets (三色同刻) : 120

Three triplets/kong in the same number across three different suits. Example: 4筒 4筒 4筒﹐ 4萬 4萬 4萬﹐ 4索 4索 4索

7.0 Consecutive Sets

Consecutive sets are sets in the same suit in consecutive numbers. The patterns here require three or more such sets.

7.1 Nine-Tile Straight (一氣通貫) : 40

A "123" sequence, a "456" sequence, and a "789" sequence, all in the same suit. (The hand must contain exactly the three sequences listed above.) Example: 1萬 2萬 3萬﹐ 4萬 5萬 6萬﹐ 7萬 8萬 9萬

7.2.1 Three Consecutive Triplets (三連刻) : 100

Three triplets/kong in consecutive numbers in the same suit. Example: 4萬 4萬 4萬﹐ 5萬 5萬 5萬﹐ 6萬 6萬 6萬

7.2.2 Four Consecutive Triplets (四連刻) : 200

Four triplets/kong in consecutive numbers in the same suit. Example: 4萬 4萬 4萬﹐ 5萬 5萬 5萬﹐ 6萬 6萬 6萬﹐ 7萬 7萬 7萬

8.0 Terminals

Terminals are the 1 and 9 number tiles. The Greater patterns consist of terminal tiles only, while the Lesser patterns include also "123" and "789" sequences.

8.1.1 Mixed Lesser Terminals (混全帶么) : 40

Every of the 4 sets in the hand, as well as the pair of eyes, includes a terminal tile or an honor tile. Example: 1索 1索 1索﹐ 1萬 2萬 3萬﹐ 7筒 8筒 9筒﹐ 中 中 中﹐ 9萬 9萬

8.1.2 Pure Lesser Terminals (純全帶么) : 50

Every of the 4 sets in the hand, as well as the pair of eyes, includes a terminal number tile. Example: 1索 2索 3索﹐ 1萬 1萬 1萬﹐ 7萬 8萬 9萬﹐ 9筒 9筒 9筒﹐ 1索 1索

8.1.3 Mixed Greater Terminals (混么九) : 100

An "All Triplets" or "Seven Pairs" hand which consists entirely of terminal tiles and honor tiles. (Not applicable to a "Thirteen Terminals" hand.) Example: 9索 9索 9索﹐ 1萬 1萬 1萬﹐ 西 西 西﹐ 發 發 發﹐ 1筒 1筒

8.1.4 Pure Greater Terminals (清么九) : 400

The hand consists entirely of terminal number tiles. Example: 1索 1索 1索﹐ 9萬 9萬 9萬﹐ 1筒 1筒 1筒﹐ 9筒 9筒 9筒﹐ 9索 9索

9.0 Incidental bonuses

Lucky bonuses for winning on rare opportunities.

9.1.1 Final Draw (海底撈月) : 10

Self-draw win on the "seabed" tile (the last tile in the wall, excluding the king's tiles).

9.1.2 Final Discard (河底撈魚) : 10

Winning on a discarded "riverbed" tile (the last discard by the player who has drawn the seabed tile).

9.2 Win on Kong (嶺上開花) : 10

Self-draw win on a "supplement" tile (after declaring a kong). (If the supplement tile is also the seabed tile, both patterns can be counted.)

9.3 Robbing a Kong (搶槓) : 10

Winning by robbing a kong (when another player makes a "small exposed kong").

9.4.1 Blessing of Heaven (天和) : 155

East winning with his initial 14-tile hand. (This pattern is invalid if East has made a concealed kong.)

9.4.2 Blessing of Earth (地和) : 155

A non-East player calling with his initial 13-tile hand, and winning on East's very first discard. This pattern is invalid if East has made a concealed kong.

10.0 Irregular Hands

Irregular Hands are hands that do not consist of 4 sets and a pair. Irregular hands do not count for "Concealed Hand".

10.1 Thirteen Terminals (十三么九) : 160

Among the 13 types of terminals and honors, the hand contains one pair of one type, and one tile each of the other 12 types.

10.2 Seven Pairs (七對子) : 30

The hand consists of seven pairs. Example: 2索 2索﹐ 6萬 6萬﹐ 1筒 1筒﹐ 7筒 7筒﹐ 白 白﹐ 西 西﹐ 北 北 Four identical tiles can count as two pairs as long as kong is not declared. A Seven Pairs hand cannot count those patterns which specifically require triplets, kong, or sequences. But it can count other patterns which do not have such requirements.

  1. know some miscellous features for exact knowledge. read original the doc

Basic Rules

Only the winning hand is scored. The winning player collects points corresponding to the value of his hand, from the other three players according to the "payoff scheme".

The 44 "patterns" in Zung Jung are listed in the "List of Patterns" document. Each pattern specifies a certain condition; for fulfilling the specified condition, the winning hand scores the specified point value. There are no "basic points" in Zung Jung; a hand scores only for the patterns it contains.

The patterns are organized into categories and series. In the numbering, the first number indicates the category, and the second number indicates the series (within that category). For example, "3.3" indicates the "Honor Tiles" category and the "Winds" series. Additive Rule: When the winning hand fulfills the conditions for multiple patterns, the value of the hand is generally the sum of the values of the relevant patterns. (The multiplicative "Faan" system is not used.) You can count all patterns contained in the hand (even if one of them "implies" another), provided that they belong to different series. You cannot count multiple patterns from the same series, nor can you count the same pattern more than once. ("3.1 Value Honor" is an exception: you can add 10 points for each set of value honors in your hand.) As an example, a hand with "Four Concealed Triplets" is always also a "Concealed Hand" and an "All Triplets" hand, so such hand always scores at least 125+5+30=160 points.

Minimum Requirement: In standard Zung Jung, there is no minimum point requirement for winning; any hand which qualifies as a "winning hand" (a "regular hand", or one of the "irregular hands" listed in category 10) may win. A hand which does not contain any patterns (called a "chicken hand") scores a token 1 point. There is an official variant in which there is a 5-point minimum requirement for winning; a chicken hand may not win, and will be considered a "false win". (This variant may possibly be adopted by the World Series of Mahjong event; please refer to the official website of WSoM for details.)

Maximum Limit: There is a "limit" of 320 points. If the hand contains multiple patterns of which values add up to 320 or more, the hand scores 320 points (called a "Compound Limit Hand"). But if the hand contains a pattern which has a listed value of 320 or more (called a "Listed Limit Hand"), it scores the single highest-valued pattern in the hand. (It scores for one single pattern only.)

Payoff Scheme

Fixed Payoff Principle: The total income of the winning player is determined solely by the total value of the patterns in his hand. It will not fluctuate just because the player luckily self-draws. The payoff scheme here specifies how this payment should be split among the three other players.

The Zung Jung Formal Competition Scheme is adopted. The winning player's total income is always 3 times the pattern value of his hand.

Everybody pays for self-draw: When the winner self-draws, no one is "responsible". When no one is responsible, the payment is split equally among the three other players: each player pays the winner 1 time the total pattern value of his hand.

Discarder pays for big hands: When the winner wins on discard, in general the discarder is "responsible" (exception explained below). 25 points is taken to be the standard score value; for small hands of 25 points or less, the three players split the payment equally (regardless of who is responsible), and each player pays the winner 1 time the total hand value. For a big hand of over 25 points, each player first pays the winner 25 points, and then the responsible player pays the rest of the balance (so that the winner receives in total 3 times his hand value). For example, if the winning hand is 70 points, the two non-responsible players each pay 25 points, and the responsible player pays the remaining 160 points. The winner gets in total 210 points, which is exactly 3 times 70 points.

Rule of Same-Round Immunity: When the winner wins on discard, if in the same round (starting from and including the winner's previous discarded tile, until before the win) another player has just discarded the same tile as the winning tile, then the discarder will not be "responsible" for having followed with the same discard. If it is the winner who has just discarded the winning tile, then no one will be considered responsible (the three players split the payment equally). Otherwise, the player who first discarded the winning tile in the same round (after the winner's previous discard) will be considered responsible.

1112-8999 2019-01-23T08:19:59Z